News Archive


Showing last 10 news posts.

Fantasy EHP

In order to support Season 3 of Fantasy EHP a new page has been added to the site covering basic information on the competition. This information is the current state of each weeks match and the current rankings overall. For more detailed information you can view the official spreadsheet for the competition, linked on the CML page.

You can find the page for fantasy ehp in the header bar, or by clicking this.

For people unfamiliar with what Fantasy EHP is:
10 team captains have been selected. These 10 captains have drafted, turn-based using a snake format, 12 players each (selecting 1 player at a time) until their roster was completed. The captains could freely select between all players in Runescape. The captain will then start 7 out of his 12 players each week, these 7 players are then competing against the 7 players of another team where the objective is to obtain the most EHP.

The regular season of the competition is 9 weeks long (Week 1 starts monday - 2 days after the draft has concluded) with 1 Free Agent week midway through the regular season. It is then followed by an additional 3 weeks of playoffs after the regular season has concluded. -- Source

A more detailed breakdown of how it all works can be found in the official spreadsheet.

Posted by  H8 at April 22, 2018, 1:58 PM

EHP rate changes, Thieving and Agility, Ranged

Changed Theiving and agility back off swimming to PP + brim post 99. Also changed Slayer:ranged ratio to .3:1 instead of .4

Posted by  H8 at March 1, 2018, 8:32 PM

Announcing CMLBot

CML now has a twitter bot. @CMLBot. This bot will tweet out your achievements such as setting a record on the records page, achieving a 200m skill, or maxing to help share them with the world. In addition for any 10$+ donors who have their twitter handle linked to CML will be tagged in tweets about them by the bot!

This twitter account is also where I will be tweeting any statistics people want to see based on CML data. If you have any requests for statistics you'd like to see feel free to tweet them at me.

So go ahead and follow @CMLBot to see player achievements, statistics and news.

Posted by  H8 at February 23, 2018, 4:41 PM

Gathering skill rate changes and 3 combat runecrafting

Increased rates for pre-99 gatherers. Rates pre-99 for gatherers haven't been touched much while post-99 rates have, this change brings the pre-99 rates back in line with post 99 rates.

New Rates
Fishing:
0 xp: 14,000 xp/h
4,470 xp: 30,000 xp/h
13,363 xp: 40,000 xp/h
273,742 xp: 65,000 xp/h
737,627 xp: 87,005 xp/h
2,421,087 xp: 96,403 xp/h
5,902,831 xp: 103,105 xp/h
10,692,629 xp: 106,619 xp/h
13,034,431 xp: 110,000 xp/h

Woodcutting:
0 xp: 7,000 xp/h
2,411 xp: 16,000 xp/h
13,363 xp: 35,000 xp/h
41,171 xp: 49,000 xp/h
302,288 xp: 126,515 xp/h
737,627 xp: 137,626 xp/h
1,986,068 xp: 149,906 xp/h
5,902,831 xp: 160,366 xp/h
13,034,431 xp: 175,000 xp/h

Mining:
0 xp: 8,000 xp/h
14,833 xp: 20,000 xp/h
41,171 xp: 44,000 xp/h
302,288 xp: 78,150 xp/h
547,953 xp: 88,861 xp/h
1,986,068 xp: 100,830 xp/h
5,902,831 xp: 110,151 xp/h
13,034,431 xp: 120,000 xp/h

EHP for fishing for ironmen has changed similarly to match the rate for mains.

In addition EHP for lvl 3 runecrafting is now
Runecrafting:
0 xp: 8,000 xp/h
6,291 xp: 40,000 xp/h
737,627 xp: 65,000 xp/h
5,346,332 xp: 75,000 xp/h

If you have any questions about anything you can contact me with the contact button on the bottom of the page or on twitter @nmzscape. (Edit: fixed typo in WC post 99 rate)

Posted by  H8 at February 16, 2018, 5:21 PM

Gathering skill rate changes and 3 combat runecrafting

Increased rates for pre-99 gatherers. Rates pre-99 for gatherers haven't been touched much while post-99 rates have, this change brings the pre-99 rates back in line with post 99 rates.

New Rates
Fishing:
0 xp: 14,000 xp/h
4,470 xp: 30,000 xp/h
13,363 xp: 40,000 xp/h
273,742 xp: 65,000 xp/h
737,627 xp: 87,005 xp/h
2,421,087 xp: 96,403 xp/h
5,902,831 xp: 103,105 xp/h
10,692,629 xp: 106,619 xp/h
13,034,431 xp: 110,000 xp/h

Woodcutting:
0 xp: 7,000 xp/h
2,411 xp: 16,000 xp/h
13,363 xp: 35,000 xp/h
41,171 xp: 49,000 xp/h
302,288 xp: 126,515 xp/h
737,627 xp: 137,626 xp/h
1,986,068 xp: 149,906 xp/h
5,902,831 xp: 160,366 xp/h
13,034,431 xp: 165,000 xp/h

Mining:
0 xp: 8,000 xp/h
14,833 xp: 20,000 xp/h
41,171 xp: 44,000 xp/h
302,288 xp: 78,150 xp/h
547,953 xp: 88,861 xp/h
1,986,068 xp: 100,830 xp/h
5,902,831 xp: 110,151 xp/h
13,034,431 xp: 120,000 xp/h

EHP for fishing for ironmen has changed similarly to match the rate for mains.

In addition EHP for lvl 3 runecrafting is now
Runecrafting:
0 xp: 8,000 xp/h
6,291 xp: 40,000 xp/h
737,627 xp: 65,000 xp/h
5,346,332 xp: 75,000 xp/h

If you have any questions about anything you can contact me with the contact button on the bottom of the page or on twitter @nmzscape.

Posted by  H8 at February 16, 2018, 5:15 PM

Thieving EHP adjustments

Thanks to foot this update will change thieving to still assume PP for 275k/hr if swimming is not efficient for them. This means people will not be able to do knights / PP for over ehp.

Swimming is still the efficient method for thieving if you are not already 200m agility. For anyone unfamiliar with this method you can watch Dedwilson do a good hour here.

These changes currently only impact the rates for mains.

In other news fletching post 99 is now 4m/hr becuase currently addy darts / mith darts are assumed to be done. This stops someone who has completed all skills that give bxp in fletching from doing 4+ ehp/hr while fletching. This change does NOT impact time to 200m all because fletching is 0 time.

If you have any questions about anything you can contact me with the contact button on the bottom of the page or on twitter @nmzscape.


Posted by  H8 at February 4, 2018, 7:52 PM

EHP rate changes, Thieving and Agility

The rate for post 99 Thieving from level 99 to 200m xp is now 168,730 xp per hour, along with this is a bonus xp of .27 agility xp per thieving xp. This is a change from the previous rate of 275,000 xp/hr in thieving before.

The method for this rate is the under water agility / thieving on fossil island. For anyone unfamiliar with this method you can watch Dedwilson do a good hour here.

These changes currently only impact the rates for mains.

In other news, the discounted donation perks have ended. If you have any questions about anything you can contact me with the contact button on the bottom of the page or on twitter @nmzscape.


Posted by  H8 at February 4, 2018, 10:49 AM

Updates for Ironmen and donation rewards discounts

IM ehp rates have been updated to factor in herblore xp from herbiboar and barbarian fishing rates changed to match the barbarian fishing rates for mains.

In addition for ironmen accounts on the track page it will now state their ironman ehp rather than their ehp based on main account rates. This change means that no ehp rank is visible for IM but may be updated in the future to show an IM ehp ranking. Their main and combined ranking can still be found on the virtual highscores

The discount on donation rewards is still going, the discount will end at 6 AM UTC on Saturday, February 3rd. Make sure to donate before then if you want to take advantage of the discount!

Posted by  H8 at January 28, 2018, 2:48 AM

Proof Records Released

To provide a way for non-skillers to compete on Crystal Math Labs, the Proof Records system was created. This system is capable of providing hiscores for in-game activities that are not on the RuneScape hiscores, such as fastest fight caves run, fastest completion of a certain quest, and number of bandos boss solo kills in a single trip. Users submit their own records and provide proof in the form of a YouTube video, a Twitch video, and/or an Imgur image. To prevent spam and fake records, other users can down vote records that are not legitimate. Most record submissions must be up-voted by other users to be put in the "Reputable records" section. There is an account reputation system that allows records to be immediately considered reputable if they are posted by a reputable account.

I would like to receive suggestions about how to improve user-friendliness of the system, which record categories to add, and what rules to specify for each category. Please post any questions or suggestions about this feature in this reddit thread.

Posted by  Foot :~) at June 28, 2017, 11:26 PM

CML Subreddit

I have decided to create a subreddit for Crystal Math Labs (/r/CrystalMathLabs). I feel that a subreddit will be a useful tool for providing constructive feedback and suggestions for the site, especially for EHP XP rates. Currently, it is not easy for me to determine how the majority of people feel about what the EHP rates should be. With reddit's replying and voting system, it will be easy for me to determine how the community feels about an issue. I will also maintain a public To-Do list for everyone to view and discuss. New users of this site can use the subreddit to ask questions about how the site works.

Posted by  Foot :~) at August 9, 2015, 5:45 AM